C++ Boost
The header <boost/graph/random> provides routines to create random graph, select random vertices and edges, and randomize properties.

Synopsis


  template <class Graph, class RandomNumGen>
  typename graph_traits<Graph>::vertex_descriptor
  random_vertex(Graph& g, RandomNumGen& gen);

  template <class Graph, class RandomNumGen>
  typename graph_traits<Graph>::edge_descriptor
  random_edge(Graph& g, RandomNumGen& gen);

  template <typename MutableGraph, class RandNumGen>
  void generate_random_graph
    (MutableGraph& g,
     typename graph_traits<MutableGraph>::vertices_size_type V,
     typename graph_traits<MutableGraph>::vertices_size_type E,
     RandNumGen& gen,
     bool self_edges = false);

  template<class Property, class G, class RandomGenerator>
    void randomize_property(G& g, RandomGenerator rg);

Description

random_vertex

  template <class Graph, class RandomNumGen>
  typename graph_traits<Graph>::vertex_descriptor
  random_vertex(Graph& g, RandomNumGen& gen);

Effects: Selects a random vertex in a graph and returns it.

Preconditions: num_vertices(g) != 0

Complexity: O(num_vertices(g))

random_edge

  template <class Graph, class RandomNumGen>
  typename graph_traits<Graph>::edge_descriptor
  random_edge(Graph& g, RandomNumGen& gen);

Effects: Selects a random edge in a graph and returns it.

Preconditions: num_edges(g) != 0

Complexity: O(num_edges(g))

generate_random_graph

  template <typename MutableGraph, class RandNumGen>
  void generate_random_graph
    (MutableGraph& g,
     typename graph_traits<MutableGraph>::vertices_size_type V,
     typename graph_traits<MutableGraph>::vertices_size_type E,
     RandNumGen& gen,
     bool allow_parallel = true,
     bool self_edges = false);

Effects: Adds V vertices and E edges, to g. Source and target vertices of each edge are randomly choosen. If self_edges is false, then no edge will have the same source and targets.

Precondition: num_vertices(g) == 0

Compleixity: O(V*E)

randomize_property

  template<class Property, class G, class RandomGenerator>
    void randomize_property(G& g, RandomGenerator& rg);

Effects: Sets the random value of property on either all vertices, or all edges, depending on property kind.

Complexity: O(V) or O(E), depending on property kind.


Last modified: Feb 05, 2003

© Copyright Vladimir Prus 2003. Permission to copy, use, modify, sell and distribute this document is granted provided this copyright notice appears in all copies. This document is provided ``as is'' without express or implied warranty, and with no claim as to its suitability for any purpose.