|
SerializationRationale |
typeid
information is not included in archivesI found that persistence is often used to refer to something quite different. Examples are storage of class instances (objects) in database schema [4] This library will be useful in other contexts besides implementing persistence. The most obvious case is that of marshalling data for transmission to another system.
Archive classes are NOT derived from streams even though they have similar syntax rules.
long long
,
__int64
,
etc.) resulted in messy and fragile code. Replacing this with templates
and letting the compiler generate the code for the primitive types actually
used, resolved this problem. Of course, the ripple effects of this design
change were significant, but in the end led to smaller, faster, more
maintainable code.
std::strings
are treated specially in text filesTreating strings as STL vectors would result in minimal code size. This was not done because:
std::string
and std::wstring
.
Presumably they optimize appropriately.
std::basic_string
are in fact handled
as vectors of the element type.
typeid
information is not included in archives
I originally thought that I had to save the name of the class specified by std::type_of::name()
in the archive. This created difficulties as std::type_of::name()
is not portable and
not guaranteed to return the class name. This makes it almost useless for implementing
archive portability. This topic is explained in much more detail in
[7] page 206. It turned out that it was not necessary.
As long as objects are loaded in the exact sequence as they were saved, the type
is available when loading. The only exception to this is the case of polymorphic
pointers never before loaded/saved. This is addressed with the register_type()
and/or export
facilities described in the reference.
In effect, export
generates a portable equivalent to
typeid
information.
© Copyright Robert Ramey 2002-2004. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)