Qt 3D Core C++ Classes

The Qt 3D module contains functionality to support near-realtime simulation systems. More...

Namespaces

Qt3DCore

Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework

Qt3DCore::Quick

Contains classes used for implementing QML functionality into Qt3D applications

Classes

Qt3DCore::QAbstractAspect

The base class for aspects that provide a vertical slice of behavior

Qt3DCore::QAbstractFunctor

Abstract base class for all functors

Qt3DCore::QAbstractSkeleton

A skeleton contains the joints for a skinned mesh

Qt3DCore::QArmature

Used to calculate skinning transform matrices and set them on shaders

Qt3DCore::QAspectEngine

Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene

Qt3DCore::QAspectJob

Base class for jobs executed in an aspect

Qt3DCore::QAttribute

Defines an attribute and how data should be read from a QBuffer

Qt3DCore::QBackendNode

Base class for all Qt3D backend nodes

Qt3DCore::QBackendNodeMapper

Creates and maps backend nodes to their respective frontend nodes

Qt3DCore::QBoundingVolume

Can be used to override the bounding volume of an entity

Qt3DCore::QBuffer

Provides a data store for raw data to later be used as vertices or uniforms

Qt3DCore::QComponent

Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component

Qt3DCore::QCoreSettings

Holds settings related to core data handling process

Qt3DCore::QEntity

Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior

Qt3DCore::QGeometry

Encapsulates geometry

Qt3DCore::QGeometryView

Encapsulates geometry details

Qt3DCore::QJoint

Used to transforms parts of skinned meshes

Qt3DCore::QNode

The base class of all Qt3D node classes used to build a Qt3D scene

Qt3DCore::QNodeId

Uniquely identifies a QNode

Qt3DCore::QSkeleton

Holds the data for a skeleton to be used with skinned meshes

Qt3DCore::QSkeletonLoader

Used to load a skeleton of joints from file

Qt3DCore::QTransform

Used to perform transforms on meshes

Qt3DCore::Quick::QQmlAspectEngine

Environment for the QAspectEngine and a method for instantiating QML components

Detailed Description

The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.