Qt Graphs Integration with Qt Quick 3D
As Qt Graphs for 3D is based on Qt Quick 3D, it is possible to integrate Qt Quick 3D scenes into the graphs.
Scene Environment
Adjusting a Qt Quick 3D scene environment in a graph requires defining either SceneEnvironment
or ExtendedSceneEnvironment
in the environment
property of the graph as follows:
environment: ExtendedSceneEnvironment { aoEnabled: true aoDither: true ditheringEnabled: true lightProbe: Texture { textureData: ProceduralSkyTextureData { groundBottomColor: "black" skyTopColor: "white" } } backgroundMode: SceneEnvironment.SkyBox lensFlareEnabled: true lensFlareGhostCount: 10 lensFlareApplyStarburstTexture: true lensFlareBloomBias: 0.4 }
Non-supported Features
Overriding anti-aliasing mode or scene clear color do not work, which means that setting value for SceneEnvironment.antialiasingMode
and SceneEnvironment.clearColor
does nothing. However, if the backgroundMode
is not SceneEnvironment.Color
, background will be affected by the settings.
Scene Integration
Integrating a Qt Quick 3D scene into a graph requires setting a Node
into the importScene
property of the graph as follows:
importScene: Node { Model { scale: Qt.vector3d(0.01, 0.01, 0.01) source: "#Sphere" x: 2.5 z: 2 y: 1 castsReflections: false receivesReflections: true materials: [ PrincipledMaterial { baseColor: "gold" metalness: 1.0 roughness: 0.1 } ] ReflectionProbe { boxSize: Qt.vector3d(6, 3, 5) boxOffset: Qt.vector3d(-1.5, -1, -1.5) parallaxCorrection: true quality: ReflectionProbe.High } } Model { scale: Qt.vector3d(0.01, 0.01, 0.01) source: "#Sphere" x: -2.5 z: -2 y: 1 castsReflections: false receivesReflections: true materials: [ PrincipledMaterial { baseColor: "white" metalness: 0.0 roughness: 0.0 transmissionFactor: 1.0 thicknessFactor: 50 } ] } }