Qt Protobuf QML Types

With the generator plugin, you can register protobuf messages in the QML. To register the type, use the QML and QML_URI generation keys. See API details in qt_add_protobuf command and API usage example QML extended protobuf.

Registered protobuf messages are available in the QML, like built-in Q_GADGET types. The registration is done via the QML module.

Using protobuf messages in QML

Use the generator plugin to generate libraries of protobuf messages that you can access from Qt Quick applications. The Qt Protobuf CMake API has respective options that control the QML module creation.

For example, you have the userdb.proto protobuf schema that contains the User message:

 syntax = "proto3";

 package userdb;

 message User {
     enum Type {
         Admin = 0;
         Manager = 1;
         Account = 2;
         Director = 3;
     }
     Type type = 1;
     string name = 2;
     string email = 3;
 }

To expose the User message in QML, use the protobuf schema and the qt_add_protobuf command with the QML argument:

 qt_add_executable(appuserdb
     ...
 )

 qt_add_qml_module(appuserdb
     URI userdb
     VERSION 1.0
     QML_FILES
         ...
     SOURCES
         ...
 )

 qt_add_protobuf(userdb_gen
     QML
     QML_URI "userdb.pb"
     PROTO_FILES
         userdb.proto
 )

 target_link_libraries(appuserdb PRIVATE userdb_gen)

The qt_add_protobuf function will generate a library called userdb_gen, containing the protobuf messages from userdb.proto with QML support. To use the messages in QML, import the generated QML module using the URI specified in the QML_URI argument of the qt_add_protobuf call:

 import userdb.pb

All protobuf messages are registered as QML Value Types. To use them in QML, define the property attribute for some QML item:

 Window {
     id: userAddForm
     property user newUser
     ...
 }

To change the type, name, or email fields of the newUser property, use QML signal callbacks. For example:

 TextField {
     id: userNameField
     onTextChanged: {
         userAddForm.newUser.name = userNameField.text
     }
 }
 ...
 TextField {
     id: userEmailField
     onTextChanged: {
         userAddForm.newUser.email = userEmailField.text
     }
 }

The User.Type enum values are also accessible from QML. The below example shows how to create a ComboBox item using the enum values:

 ComboBox {
     id: userTypeField
     textRole: "key"
     model: ListModel {
         id: userTypeModel
         ListElement { key: "Admin"; value: User.Admin }
         ListElement { key: "Second"; value: User.Manager }
         ListElement { key: "Account"; value: User.Account }
         ListElement { key: "Director"; value: User.Director }
     }
     onActivated: function(index) {
         userAddForm.newUser.type = userTypeModel.get(index).value
     }
 }

Integrating QML and C++

C++ classes registered in QML may use the messages created in QML in both properties and invocable methods.

The singleton QML object UserDBEngine exposes the lastAddedUser property and the invocable method addUser to QML:

 class UserDBEngine : public QObject
 {
     Q_OBJECT
     QML_ELEMENT
     QML_SINGLETON

     Q_PROPERTY(userdb::User lastAddedUser READ lastAddedUser WRITE setLastAddedUser NOTIFY lastAddedUserChanged FINAL)
 public:
     ...
     Q_INVOKABLE void addUser(const userdb::User &newUser);
     ...
 }

The lastAddedUser property has the userdb::User type generated from the userdb.proto schema from the previous section. The invocable addUser method accepts constant reference to an object of userdb::User type. Both property and method can be used from QML:

 Button {
     text: "Add"
     onClicked: {
         // Use the property created in the previous section
         UserDBEngine.addUser(userAddForm.newUser)
     }
 }
 ...
 Text {
     // The text will be updated automatically when lastAddedUser is changed
     text: "Last added user: " + UserDBEngine.lastAddedUser.name
 }

Protobuf message duplicates

You should avoid declaration of protobuf message duplicates in your *.proto files or do it wisely. If your application uses several identical protobuf message names declared inside different protobuf packages, they might contradict each other in auto-generated code. In the example below, two different proto packages, qtprotobufnamespace and qtprotobufnamespace1.nested, use the same proto message NestedFieldMessage. The file nested.proto:

 syntax = "proto3";

 package qtprotobufnamespace;
 import "externalpackage.proto";

 message NestedFieldMessage {
     sint32 testFieldInt = 1;
 }

The file nestedspace1.proto:

 syntax = "proto3";

 package qtprotobufnamespace1.nested;

 message NestedFieldMessage {
     message NestedMessage {
         sint32 field = 1;
     }
     NestedMessage nested = 1;
 }

In case there is no possibility to avoid name duplicates among packages, then put duplicated messages in different QML modules and use a <Qualifier> for each QML module import, see Module (Namespace) Imports. Below the example how to add protobuf packages into different QML modules:

 # qtprotobufnamespace QML module
 qt_add_protobuf(nestedtypes_qtprotobuf_qml
     PROTO_FILES
         nested.proto
     QML
     QML_URI
         qtprotobufnamespace
     OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/qt_protobuf_gen1"
 )

 ...

 # qtprotobufnamespace1.nested QML module
 qt_add_protobuf(nestedspace_qml
     PROTO_FILES
         nestedspace1.proto
     QML
     QML_URI
         qtprotobufnamespace1.nested
     OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/qt_protobuf_gen2"
 )

The <Qualifier> usage example:

 import qtprotobufnamespace as NestedFieldMessages
 import qtprotobufnamespace1.nested as FieldMessages_Nested1

 ...

 property NestedFieldMessages.nestedFieldMessage fieldMsg1;
 property FieldMessages_Nested1.nestedFieldMessage fieldMsg2;

Note: The usage of duplicates will trigger a warning at compilation time.

QML keywords handling

Pay attention to the keywords that are reserved in QML or JavaScript context, but not reserved in *.proto context. Fields with names that are reserved by QML will be silently extended by _proto suffix by the generator plugin. For example, id, property, and import are reserved keywords. They will be replaced by id_proto, property_proto, import_proto:

 message MessageUpperCaseReserved {
     sint32 Import = 1;
     sint32 Property = 2;
     sint32 Id = 3;
 }

Generated code output:

 Q_PROPERTY(QtProtobuf::sint32 import_proto READ import_proto ...)
 Q_PROPERTY(QtProtobuf::sint32 property_proto READ property_proto ...)
 Q_PROPERTY(QtProtobuf::sint32 id_proto READ id_proto ...)

Also, enum values cannot begin with a lower case letter. The generator plugin will capitalize the first letter in code output. See the *.proto example below:

 enum LowerCaseEnum {
     enumValue0 = 0;
     enumValue1 = 1;
     enumValue2 = 2;
 }

Generated code output:

 enum LowerCaseEnum {
     EnumValue0 = 0,
     EnumValue1 = 1,
     EnumValue2 = 2,
 };
 Q_ENUM(LowerCaseEnum)

Also, enum fields cannot begin with an underscore symbol. Such fields will be generated as is, but will be undefined in the QML, unless the QML engine will allow registering them in the future. See the *.proto example below:

 enum UnderScoreEnum {
     _enumUnderscoreValue0 = 0;
     _EnumUnderscoreValue1 = 1;
 }

Generated output:

 enum UnderScoreEnum {
     _enumUnderscoreValue0 = 0,
     _EnumUnderscoreValue1 = 1,
 };
 Q_ENUM(UnderScoreEnum)

For more information about the QML properties syntax, check Defining Property Attributes.