List of All Members for Model
This is the complete list of members for Model, including inherited members.
- bakedLightmap : BakedLightmap
- bounds : Bounds
- castsReflections : bool
(since 6.4)
- castsShadows : bool
- depthBias : real
- geometry : Geometry
- instanceRoot : QtQuick3D::Node
- instancing : QtQuick3D::Instancing
- instancingLodMax : real
- instancingLodMin : real
- inverseBindPoses : List<matrix4x4>
- levelOfDetailBias : real
(since 6.5)
- lightmapBaseResolution : int
- materials : List<QtQuick3D::Material>
- morphTargets : List<QtQuick3D::MorphTarget>
- pickable : bool
- receivesReflections : bool
- receivesShadows : bool
- skeleton : Skeleton
- skin : Skin
- source : url
- usedInBakedLighting : bool
The following members are inherited from Node.
- eulerRotation : vector3d
- forward : vector3d
- opacity : real
- pivot : vector3d
- position : vector3d
- right : vector3d
- rotation : quaternion
- scale : vector3d
- scenePosition : vector3d
- sceneRotation : quaternion
- sceneScale : vector3d
- sceneTransform : matrix4x4
- staticFlags : int
- up : vector3d
- visible : bool
- x : real
- y : real
- z : real
- vector3d mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionFromScene(vector3d sceneDirection)
- vector3d mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionToScene(vector3d localDirection)
- vector3d mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionFromScene(vector3d scenePosition)
- vector3d mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionToScene(vector3d localPosition)
- rotate(real degrees, vector3d axis, enumeration space)
The following members are inherited from Object3D.
- children : list<Object3D>
- data : list<Object> [default]
- parent : Object3D
- resources : list<Object>
- state : string
- states : list<State>
- transitions : list<Transition>
The following members are inherited from QtObject.
- objectName : string