Qt Quick 3D - Custom Materials Example

 void MAIN()
 {
     BASE_COLOR = uDiffuse;
 }

 void AMBIENT_LIGHT()
 {
     DIFFUSE += uDiffuse.rgb * TOTAL_AMBIENT_COLOR;
 }

 void DIRECTIONAL_LIGHT()
 {
     DIFFUSE += uDiffuse.rgb * LIGHT_COLOR * SHADOW_CONTRIB * vec3(max(0.0, dot(normalize(NORMAL), TO_LIGHT_DIR)));
 }

 void POINT_LIGHT()
 {
     DIFFUSE += uDiffuse.rgb * LIGHT_COLOR * LIGHT_ATTENUATION * SHADOW_CONTRIB * vec3(max(0.0, dot(normalize(NORMAL), TO_LIGHT_DIR)));
 }

 void SPOT_LIGHT()
 {
      DIFFUSE += uDiffuse.rgb * LIGHT_COLOR * LIGHT_ATTENUATION * SPOT_FACTOR * SHADOW_CONTRIB * vec3(max(0.0, dot(normalize(VAR_WORLD_NORMAL), TO_LIGHT_DIR)));
 }

 void SPECULAR_LIGHT()
 {
     vec3 H = normalize(VIEW_VECTOR + TO_LIGHT_DIR);
     float cosAlpha = max(0.0, dot(H, normalize(NORMAL)));
     float shine = pow(cosAlpha, uShininess);
     const vec3 specularColor = vec3(1.0);
     SPECULAR += shine * specularColor;
 }