Qt Quick 3D - Custom Shaders Example
// Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick3D CustomMaterial { id: root property real time: 0.0 property real amplitude: 5.0 property real alpha: 1.0 property bool texturing: false property bool textureFromItem: false property Item texSrc Texture { id: texFromFile source: "qt_logo.png" } Texture { id: texFromItem sourceItem: root.texSrc } property TextureInput tex: TextureInput { enabled: root.texturing texture: root.textureFromItem ? texFromItem : texFromFile } shadingMode: CustomMaterial.Unshaded sourceBlend: root.alpha < 1.0 ? CustomMaterial.SrcAlpha : CustomMaterial.NoBlend destinationBlend: root.alpha < 1.0 ? CustomMaterial.OneMinusSrcAlpha : CustomMaterial.NoBlend cullMode: CustomMaterial.BackFaceCulling vertexShader: "example.vert" fragmentShader: root.texturing ? "example_tex.frag" : "example.frag" }