Qt Quick 3D - Instanced Rendering Example

Demonstrates how to do instanced rendering in Qt Quick 3D.

This example shows how do instanced rendering using the basic QML API.

The spaceship and asteroid models were created using the Blender 3D modeling tool, and imported with balsam.

Random instancing

We use RandomInstancing to make a random table that defines our asteroid field:

 RandomInstancing {
     id: randomInstancing
     instanceCount: 1500

     position: InstanceRange {
         from: Qt.vector3d(-300, -200, -500)
         to: Qt.vector3d(300, 200, 200)
     }
     scale: InstanceRange {
         from: Qt.vector3d(1, 1, 1)
         to: Qt.vector3d(10, 10, 10)
         proportional: true
     }
     rotation: InstanceRange {
         from: Qt.vector3d(0, 0, 0)
         to: Qt.vector3d(360, 360, 360)
     }
     color: InstanceRange {
         from: "grey"
         to: "white"
         proportional: true
     }

     randomSeed: 2021
 }

Position and rotation are allowed to vary freely. Scaling is set to be uniform in all directions and colors are grayscale. This is done by setting the proportional attribute.

The spaceships are placed manually using InstanceList:

 InstanceListEntry {
     id: redShip
     position: Qt.vector3d(50, 10, 100)
     eulerRotation: Qt.vector3d(0, 180, 0)
     color: "red"
     NumberAnimation on position.x {
         from: 50
         to: -70
         duration: 8000
     }
 }

 InstanceListEntry {
     id: greenShip
     position: Qt.vector3d(0, 0, -60)
     eulerRotation: Qt.vector3d(-10, 0, 30)
     color: "green"
 }

 InstanceListEntry {
     id: blueShip
     position: Qt.vector3d(-100, -100, 0)
     color: "blue"
 }

 InstanceList {
     id: manualInstancing
     instances: [ redShip, greenShip, blueShip ]
 }

The properties of InstanceListEntry are bindable: here we animate the red ship so it crosses the path of the camera.

Finally we apply the instancing tables to the objects:

 Asteroid {
     instancing: randomInstancing
     NumberAnimation on eulerRotation.x {
         from: 0
         to: 360
         duration: 11000
         loops: Animation.Infinite
     }
 }

 SimpleSpaceship {
     instancing: manualInstancing
 }

By animating the rotation of the asteroid model, all of the instances will rotate without having to change the contents of the instance table. Since the asteroid instances have random rotations, all the asteroids will rotate around different axes.

Files: