Qt Quick 3D - Offline Shaders Example

 // Copyright (C) 2023 The Qt Company Ltd.
 // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

 void MAIN()
 {
     VERTEX.x += sin(uTime * 4.0 + VERTEX.y) * uAmplitude;
     POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
 }