Qt Quick 3D - Particles 3D Testbed Example
// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick3D import QtQuick3D.Particles3D Item { anchors.fill: parent View3D { id: view anchors.fill: parent PointLight { color: "white" ambientColor: "gray" brightness: 2.0 } Model { source: "#Rectangle" eulerRotation: Qt.vector3d(-90, 0, 0) scale: Qt.vector3d(10, 10, 1) materials: [ DefaultMaterial { diffuseColor: "red" } ] } Model { source: "#Cube" scale: Qt.vector3d(0.3, 0.3, 0.3) materials: [DefaultMaterial { diffuseColor: "white" } ] } Component { id: particleComponent Model { source: "#Cube" scale: Qt.vector3d(0.1, 0.1, 0.1) materials: PrincipledMaterial { metalness: 0.5 roughness: 0 specularAmount: 1.0 } opacity: 0.75 } } ParticleSystem3D { id: psystem ModelParticle3D { id: modelParticle delegate: particleComponent maxAmount: 60 color: Qt.rgba(0.5, 0.5, 0.5, 0.5) colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.15) sortMode: sortModeSelectionBox.index } SpriteParticle3D { id: spriteParticle color: Qt.rgba(0.75, 0.75, 0.75, 0.75) colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.05) maxAmount: 60 billboard: true sortMode: sortModeSelectionBox.index } // Emitters, one per particle ParticleEmitter3D { x: 35 particle: spriteParticle particleScaleVariation: 0.3 velocity: VectorDirection3D { direction: Qt.vector3d(0, 5, 15) directionVariation: Qt.vector3d(0, 0, 5) } emitRate: 10 lifeSpan: 6000 // Sort emitters based on camera rotation depthBias: cameraController.rot - 180 } ParticleEmitter3D { x: -35 particle: modelParticle particleScaleVariation: 0.2 velocity: VectorDirection3D { direction: Qt.vector3d(0, 5, 15) } emitRate: 10 lifeSpan: 6000 } } Node { id: cameraController property real rot: 0.0 PropertyAnimation { target: cameraController property: "rot" from: 0.0 to: 360.0 duration: 10000 loops: Animation.Infinite running: true paused: !checkBoxRotateCamera.checked } eulerRotation: Qt.vector3d(0, rot, 0) PerspectiveCamera { y: 20 z: 100 } } environment: SceneEnvironment { clearColor: "darkGray" backgroundMode: SceneEnvironment.Color } } SettingsView { id: settingsView CustomSelectionBox { id: sortModeSelectionBox text: "Mode" values: ["SortNone", "SortNewest", "SortOldest", "SortDistance"] parentWidth: settingsView.width } CustomCheckBox { id: checkBoxRotateCamera text: "Rotate camera" checked: false } } LoggingView { anchors.bottom: parent.bottom particleSystems: [psystem] } }