add_library¶
Add a library to the project using the specified source files.
Normal Libraries¶
- add_library(<name> [<type>] [EXCLUDE_FROM_ALL] <sources>...)¶
Add a library target called
<name>
to be built from the source files listed in the command invocation.The optional
<type>
specifies the type of library to be created:STATIC
An archive of object files for use when linking other targets.
SHARED
A dynamic library that may be linked by other targets and loaded at runtime.
MODULE
A plugin that may not be linked by other targets, but may be dynamically loaded at runtime using dlopen-like functionality.
If no
<type>
is given the default isSTATIC
orSHARED
based on the value of theBUILD_SHARED_LIBS
variable.The options are:
EXCLUDE_FROM_ALL
Set the
EXCLUDE_FROM_ALL
target property automatically. See documentation of that target property for details.
The <name>
corresponds to the logical target name and must be globally
unique within a project. The actual file name of the library built is
constructed based on conventions of the native platform (such as
lib<name>.a
or <name>.lib
).
New in version 3.1: Source arguments to add_library
may use "generator expressions" with
the syntax $<...>
. See the cmake-generator-expressions(7)
manual for available expressions.
New in version 3.11: The source files can be omitted if they are added later using
target_sources()
.
For SHARED
and MODULE
libraries the
POSITION_INDEPENDENT_CODE
target
property is set to ON
automatically.
A SHARED
library may be marked with the FRAMEWORK
target property to create an macOS Framework.
New in version 3.8: A STATIC
library may be marked with the FRAMEWORK
target property to create a static Framework.
If a library does not export any symbols, it must not be declared as a
SHARED
library. For example, a Windows resource DLL or a managed C++/CLI
DLL that exports no unmanaged symbols would need to be a MODULE
library.
This is because CMake expects a SHARED
library to always have an
associated import library on Windows.
By default the library file will be created in the build tree directory
corresponding to the source tree directory in which the command was
invoked. See documentation of the ARCHIVE_OUTPUT_DIRECTORY
,
LIBRARY_OUTPUT_DIRECTORY
, and
RUNTIME_OUTPUT_DIRECTORY
target properties to change this
location. See documentation of the OUTPUT_NAME
target
property to change the <name>
part of the final file name.
See the cmake-buildsystem(7)
manual for more on defining
buildsystem properties.
See also HEADER_FILE_ONLY
on what to do if some sources are
pre-processed, and you want to have the original sources reachable from
within IDE.
Changed in version 3.30: On platforms that do not support shared libraries, add_library
now fails on calls creating SHARED
libraries instead of
automatically converting them to STATIC
libraries as before.
See policy CMP0164
.
Object Libraries¶
- add_library(<name> OBJECT <sources>...)¶
Add an Object Library to compile source files without archiving or linking their object files into a library.
Other targets created by add_library
or add_executable()
may reference the objects using an expression of the
form $<TARGET_OBJECTS:objlib>
as a source, where
objlib
is the object library name. For example:
add_library(... $<TARGET_OBJECTS:objlib> ...)
add_executable(... $<TARGET_OBJECTS:objlib> ...)
will include objlib's object files in a library and an executable
along with those compiled from their own sources. Object libraries
may contain only sources that compile, header files, and other files
that would not affect linking of a normal library (e.g. .txt
).
They may contain custom commands generating such sources, but not
PRE_BUILD
, PRE_LINK
, or POST_BUILD
commands. Some native build
systems (such as Xcode) may not like targets that have only object files, so
consider adding at least one real source file to any target that references
$<TARGET_OBJECTS:objlib>
.
New in version 3.12: Object libraries can be linked to with target_link_libraries()
.
Interface Libraries¶
- add_library(<name> INTERFACE)¶
Add an Interface Library target that may specify usage requirements for dependents but does not compile sources and does not produce a library artifact on disk.
An interface library with no source files is not included as a target in the generated buildsystem. However, it may have properties set on it and it may be installed and exported. Typically,
INTERFACE_*
properties are populated on an interface target using the commands:and then it is used as an argument to
target_link_libraries()
like any other target.New in version 3.15: An interface library can have
PUBLIC_HEADER
andPRIVATE_HEADER
properties. The headers specified by those properties can be installed using theinstall(TARGETS)
command.
- add_library(<name> INTERFACE [EXCLUDE_FROM_ALL] <sources>...)¶
New in version 3.19.
Add an Interface Library target with source files (in addition to usage requirements and properties as documented by the
above signature
). Source files may be listed directly in theadd_library
call or added later by calls totarget_sources()
with thePRIVATE
orPUBLIC
keywords.If an interface library has source files (i.e. the
SOURCES
target property is set), or header sets (i.e. theHEADER_SETS
target property is set), it will appear in the generated buildsystem as a build target much like a target defined by theadd_custom_target()
command. It does not compile any sources, but does contain build rules for custom commands created by theadd_custom_command()
command.The options are:
EXCLUDE_FROM_ALL
Set the
EXCLUDE_FROM_ALL
target property automatically. See documentation of that target property for details.
Note
In most command signatures where the
INTERFACE
keyword appears, the items listed after it only become part of that target's usage requirements and are not part of the target's own settings. However, in this signature ofadd_library
, theINTERFACE
keyword refers to the library type only. Sources listed after it in theadd_library
call arePRIVATE
to the interface library and do not appear in itsINTERFACE_SOURCES
target property.
Imported Libraries¶
- add_library(<name> <type> IMPORTED [GLOBAL])¶
Add an IMPORTED library target called
<name>
. The target name may be referenced like any target built within the project, except that by default it is visible only in the directory in which it is created, and below.The
<type>
must be one of:STATIC
,SHARED
,MODULE
,UNKNOWN
References a library file located outside the project. The
IMPORTED_LOCATION
target property (or its per-configuration variantIMPORTED_LOCATION_<CONFIG>
) specifies the location of the main library file on disk:For a
SHARED
library on most non-Windows platforms, the main library file is the.so
or.dylib
file used by both linkers and dynamic loaders. If the referenced library file has aSONAME
(or on macOS, has aLC_ID_DYLIB
starting in@rpath/
), the value of that field should be set in theIMPORTED_SONAME
target property. If the referenced library file does not have aSONAME
, but the platform supports it, then theIMPORTED_NO_SONAME
target property should be set.For a
SHARED
library on Windows, theIMPORTED_IMPLIB
target property (or its per-configuration variantIMPORTED_IMPLIB_<CONFIG>
) specifies the location of the DLL import library file (.lib
or.dll.a
) on disk, and theIMPORTED_LOCATION
is the location of the.dll
runtime library (and is optional, but needed by theTARGET_RUNTIME_DLLS
generator expression).
Additional usage requirements may be specified in
INTERFACE_*
properties.An
UNKNOWN
library type is typically only used in the implementation of Find Modules. It allows the path to an imported library (often found using thefind_library()
command) to be used without having to know what type of library it is. This is especially useful on Windows where a static library and a DLL's import library both have the same file extension.OBJECT
References a set of object files located outside the project. The
IMPORTED_OBJECTS
target property (or its per-configuration variantIMPORTED_OBJECTS_<CONFIG>
) specifies the locations of object files on disk. Additional usage requirements may be specified inINTERFACE_*
properties.INTERFACE
Does not reference any library or object files on disk, but may specify usage requirements in
INTERFACE_*
properties.
The options are:
GLOBAL
Make the target name globally visible.
No rules are generated to build imported targets, and the IMPORTED
target property is True
. Imported libraries are useful for convenient
reference from commands like target_link_libraries()
.
Details about the imported library are specified by setting properties whose
names begin in IMPORTED_
and INTERFACE_
. See documentation of
such properties for more information.
Alias Libraries¶
- add_library(<name> ALIAS <target>)¶
Creates an Alias Target, such that
<name>
can be used to refer to<target>
in subsequent commands. The<name>
does not appear in the generated buildsystem as a make target. The<target>
may not be anALIAS
.
New in version 3.11: An ALIAS
can target a GLOBAL
Imported Target
New in version 3.18: An ALIAS
can target a non-GLOBAL
Imported Target. Such alias is
scoped to the directory in which it is created and below.
The ALIAS_GLOBAL
target property can be used to check if the
alias is global or not.
ALIAS
targets can be used as linkable targets and as targets to
read properties from. They can also be tested for existence with the
regular if(TARGET)
subcommand. The <name>
may not be used
to modify properties of <target>
, that is, it may not be used as the
operand of set_property()
, set_target_properties()
,
target_link_libraries()
etc. An ALIAS
target may not be
installed or exported.