CMAKE_CROSSCOMPILINGΒΆ
This variable is set by CMake to indicate whether it is cross compiling, but note limitations discussed below.
This variable will be set to true by CMake if the CMAKE_SYSTEM_NAME
variable has been set manually (i.e. in a toolchain file or as a cache entry
from the cmake
command line). In most cases, manually
setting CMAKE_SYSTEM_NAME
will only be done when cross compiling
since, if not manually set, it will be given the same value as
CMAKE_HOST_SYSTEM_NAME
, which is correct for
the non-cross-compiling case. In the event that CMAKE_SYSTEM_NAME
is manually set to the same value as CMAKE_HOST_SYSTEM_NAME
, then
CMAKE_CROSSCOMPILING
will still be set to true.
Another case to be aware of is that builds targeting Apple platforms other than
macOS are handled differently to other cross compiling scenarios. Rather than
relying on CMAKE_SYSTEM_NAME
to select the target platform, Apple
device builds use CMAKE_OSX_SYSROOT
to select the appropriate SDK,
which indirectly determines the target platform. Furthermore, when using the
Xcode
generator, developers can switch between device and
simulator builds at build time rather than having a single
choice at configure time, so the concept
of whether the build is cross compiling or not is more complex. Therefore, the
use of CMAKE_CROSSCOMPILING
is not recommended for projects targeting Apple
devices.