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A Boost.MPI program consists of many cooperating processes (possibly running
on different computers) that communicate among themselves by passing messages.
Boost.MPI is a library (as is the lower-level MPI), not a language, so the
first step in a Boost.MPI is to create an mpi::environment
object that initializes the MPI environment and enables communication among
the processes. The mpi::environment
object is initialized with the program arguments (which it may modify) in your
main program. The creation of this object initializes MPI, and its destruction
will finalize MPI. In the vast majority of Boost.MPI programs, an instance
of mpi::environment
will
be declared in main
at the
very beginning of the program.
Warning | |
---|---|
Declaring an |
Communication with MPI always occurs over a communicator,
which can be created by simply default-constructing an object of type mpi::communicator
. This communicator
can then be queried to determine how many processes are running (the "size"
of the communicator) and to give a unique number to each process, from zero
to the size of the communicator (i.e., the "rank" of the process):
#include <boost/mpi/environment.hpp> #include <boost/mpi/communicator.hpp> #include <iostream> namespace mpi = boost::mpi; int main() { mpi::environment env; mpi::communicator world; std::cout << "I am process " << world.rank() << " of " << world.size() << "." << std::endl; return 0; }
If you run this program with 7 processes, for instance, you will receive output such as:
I am process 5 of 7. I am process 0 of 7. I am process 1 of 7. I am process 6 of 7. I am process 2 of 7. I am process 4 of 7. I am process 3 of 7.
Of course, the processes can execute in a different order each time, so the ranks might not be strictly increasing. More interestingly, the text could come out completely garbled, because one process can start writing "I am a process" before another process has finished writing "of 7.".
If you should still have an MPI library supporting only MPI 1.1 you will need to pass the command line arguments to the environment constructor as shown in this example:
#include <boost/mpi/environment.hpp> #include <boost/mpi/communicator.hpp> #include <iostream> namespace mpi = boost::mpi; int main(int argc, char* argv[]) { mpi::environment env(argc, argv); mpi::communicator world; std::cout << "I am process " << world.rank() << " of " << world.size() << "." << std::endl; return 0; }
As a message passing library, MPI's primary purpose is to routine messages from one process to another, i.e., point-to-point. MPI contains routines that can send messages, receive messages, and query whether messages are available. Each message has a source process, a target process, a tag, and a payload containing arbitrary data. The source and target processes are the ranks of the sender and receiver of the message, respectively. Tags are integers that allow the receiver to distinguish between different messages coming from the same sender.
The following program uses two MPI processes to write "Hello, world!"
to the screen (hello_world.cpp
):
#include <boost/mpi.hpp> #include <iostream> #include <string> #include <boost/serialization/string.hpp> namespace mpi = boost::mpi; int main() { mpi::environment env; mpi::communicator world; if (world.rank() == 0) { world.send(1, 0, std::string("Hello")); std::string msg; world.recv(1, 1, msg); std::cout << msg << "!" << std::endl; } else { std::string msg; world.recv(0, 0, msg); std::cout << msg << ", "; std::cout.flush(); world.send(0, 1, std::string("world")); } return 0; }
The first processor (rank 0) passes the message "Hello" to the
second processor (rank 1) using tag 0. The second processor prints the
string it receives, along with a comma, then passes the message "world"
back to processor 0 with a different tag. The first processor then writes
this message with the "!" and exits. All sends are accomplished
with the communicator::send
method and all receives use a corresponding communicator::recv
call.
The default MPI communication operations--send
and recv
--may have to wait
until the entire transmission is completed before they can return. Sometimes
this blocking behavior has a negative
impact on performance, because the sender could be performing useful computation
while it is waiting for the transmission to occur. More important, however,
are the cases where several communication operations must occur simultaneously,
e.g., a process will both send and receive at the same time.
Let's revisit our "Hello, world!" program from the previous section. The core of this program transmits two messages:
if (world.rank() == 0) { world.send(1, 0, std::string("Hello")); std::string msg; world.recv(1, 1, msg); std::cout << msg << "!" << std::endl; } else { std::string msg; world.recv(0, 0, msg); std::cout << msg << ", "; std::cout.flush(); world.send(0, 1, std::string("world")); }
The first process passes a message to the second process, then prepares
to receive a message. The second process does the send and receive in the
opposite order. However, this sequence of events is just that--a sequence--meaning that there is essentially no parallelism.
We can use non-blocking communication to ensure that the two messages are
transmitted simultaneously (hello_world_nonblocking.cpp
):
#include <boost/mpi.hpp> #include <iostream> #include <string> #include <boost/serialization/string.hpp> namespace mpi = boost::mpi; int main() { mpi::environment env; mpi::communicator world; if (world.rank() == 0) { mpi::request reqs[2]; std::string msg, out_msg = "Hello"; reqs[0] = world.isend(1, 0, out_msg); reqs[1] = world.irecv(1, 1, msg); mpi::wait_all(reqs, reqs + 2); std::cout << msg << "!" << std::endl; } else { mpi::request reqs[2]; std::string msg, out_msg = "world"; reqs[0] = world.isend(0, 1, out_msg); reqs[1] = world.irecv(0, 0, msg); mpi::wait_all(reqs, reqs + 2); std::cout << msg << ", "; } return 0; }
We have replaced calls to the communicator::send
and communicator::recv
members with similar calls to their non-blocking counterparts, communicator::isend
and communicator::irecv
.
The prefix i indicates that the operations
return immediately with a mpi::request
object, which allows one to query the status of a communication request
(see the test
method) or wait until it has completed (see the wait
method). Multiple requests can be completed at the same time with the
wait_all
operation.
Important | |
---|---|
Regarding communication completion/progress: The MPI standard requires users to keep the request handle for a non-blocking communication, and to call the "wait" operation (or successfully test for completion) to complete the send or receive. Unlike most C MPI implementations, which allow the user to discard the request for a non-blocking send, Boost.MPI requires the user to call "wait" or "test", since the request object might contain temporary buffers that have to be kept until the send is completed. Moreover, the MPI standard does not guarantee that the receive makes any progress before a call to "wait" or "test", although most implementations of the C MPI do allow receives to progress before the call to "wait" or "test". Boost.MPI, on the other hand, generally requires "test" or "wait" calls to make progress. More specifically, Boost.MPI guarantee that calling "test" multiple time will eventually complete the communication (this is due to the fact that serialized communication are potentially a multi step operation.). |
If you run this program multiple times, you may see some strange results: namely, some runs will produce:
Hello, world!
while others will produce:
world! Hello,
or even some garbled version of the letters in "Hello" and "world". This indicates that there is some parallelism in the program, because after both messages are (simultaneously) transmitted, both processes will concurrent execute their print statements. For both performance and correctness, non-blocking communication operations are critical to many parallel applications using MPI.
Point-to-point operations are the core message passing primitives in Boost.MPI. However, many message-passing applications also require higher-level communication algorithms that combine or summarize the data stored on many different processes. These algorithms support many common tasks such as "broadcast this value to all processes", "compute the sum of the values on all processors" or "find the global minimum."
The broadcast
algorithm is by far the simplest collective operation. It broadcasts a
value from a single process to all other processes within a communicator
. For instance,
the following program broadcasts "Hello, World!" from process
0 to every other process. (hello_world_broadcast.cpp
)
#include <boost/mpi.hpp> #include <iostream> #include <string> #include <boost/serialization/string.hpp> namespace mpi = boost::mpi; int main() { mpi::environment env; mpi::communicator world; std::string value; if (world.rank() == 0) { value = "Hello, World!"; } broadcast(world, value, 0); std::cout << "Process #" << world.rank() << " says " << value << std::endl; return 0; }
Running this program with seven processes will produce a result such as:
Process #0 says Hello, World! Process #2 says Hello, World! Process #1 says Hello, World! Process #4 says Hello, World! Process #3 says Hello, World! Process #5 says Hello, World! Process #6 says Hello, World!
The gather
collective gathers the values produced by every process in a communicator
into a vector of values on the "root" process (specified by an
argument to gather
). The
/i/th element in the vector will correspond to the value gathered from
the /i/th process. For instance, in the following program each process
computes its own random number. All of these random numbers are gathered
at process 0 (the "root" in this case), which prints out the
values that correspond to each processor. (random_gather.cpp
)
#include <boost/mpi.hpp> #include <iostream> #include <vector> #include <cstdlib> namespace mpi = boost::mpi; int main() { mpi::environment env; mpi::communicator world; std::srand(time(0) + world.rank()); int my_number = std::rand(); if (world.rank() == 0) { std::vector<int> all_numbers; gather(world, my_number, all_numbers, 0); for (int proc = 0; proc < world.size(); ++proc) std::cout << "Process #" << proc << " thought of " << all_numbers[proc] << std::endl; } else { gather(world, my_number, 0); } return 0; }
Executing this program with seven processes will result in output such
as the following. Although the random values will change from one run to
the next, the order of the processes in the output will remain the same
because only process 0 writes to std::cout
.
Process #0 thought of 332199874 Process #1 thought of 20145617 Process #2 thought of 1862420122 Process #3 thought of 480422940 Process #4 thought of 1253380219 Process #5 thought of 949458815 Process #6 thought of 650073868
The gather
operation collects
values from every process into a vector at one process. If instead the
values from every process need to be collected into identical vectors on
every process, use the all_gather
algorithm,
which is semantically equivalent to calling gather
followed by a broadcast
of the resulting vector.
The scatter
collective scatters the values from a vector in the "root" process
in a communicator into values in all the processes of the communicator.
The /i/th element in the vector will correspond to the value received by
the /i/th process. For instance, in the following program, the root process
produces a vector of random nomber and send one value to each process that
will print it. (random_scatter.cpp
)
#include <boost/mpi.hpp> #include <boost/mpi/collectives.hpp> #include <iostream> #include <cstdlib> #include <vector> namespace mpi = boost::mpi; int main(int argc, char* argv[]) { mpi::environment env(argc, argv); mpi::communicator world; std::srand(time(0) + world.rank()); std::vector<int> all; int mine = -1; if (world.rank() == 0) { all.resize(world.size()); std::generate(all.begin(), all.end(), std::rand); } mpi::scatter(world, all, mine, 0); for (int r = 0; r < world.size(); ++r) { world.barrier(); if (r == world.rank()) { std::cout << "Rank " << r << " got " << mine << '\n'; } } return 0; }
Executing this program with seven processes will result in output such as the following. Although the random values will change from one run to the next, the order of the processes in the output will remain the same because of the barrier.
Rank 0 got 1409381269 Rank 1 got 17045268 Rank 2 got 440120016 Rank 3 got 936998224 Rank 4 got 1827129182 Rank 5 got 1951746047 Rank 6 got 2117359639
The reduce
collective summarizes the values from each process into a single value
at the user-specified "root" process. The Boost.MPI reduce
operation is similar in spirit
to the STL accumulate
operation, because
it takes a sequence of values (one per process) and combines them via a
function object. For instance, we can randomly generate values in each
process and the compute the minimum value over all processes via a call
to reduce
(random_min.cpp
):
#include <boost/mpi.hpp> #include <iostream> #include <cstdlib> namespace mpi = boost::mpi; int main() { mpi::environment env; mpi::communicator world; std::srand(time(0) + world.rank()); int my_number = std::rand(); if (world.rank() == 0) { int minimum; reduce(world, my_number, minimum, mpi::minimum<int>(), 0); std::cout << "The minimum value is " << minimum << std::endl; } else { reduce(world, my_number, mpi::minimum<int>(), 0); } return 0; }
The use of mpi::minimum<int>
indicates that the minimum value should be computed. mpi::minimum<int>
is a binary function object that compares
its two parameters via <
and returns the smaller value. Any associative binary function or function
object will work provided it's stateless. For instance, to concatenate
strings with reduce
one
could use the function object std::plus<std::string>
(string_cat.cpp
):
#include <boost/mpi.hpp> #include <iostream> #include <string> #include <functional> #include <boost/serialization/string.hpp> namespace mpi = boost::mpi; int main() { mpi::environment env; mpi::communicator world; std::string names[10] = { "zero ", "one ", "two ", "three ", "four ", "five ", "six ", "seven ", "eight ", "nine " }; std::string result; reduce(world, world.rank() < 10? names[world.rank()] : std::string("many "), result, std::plus<std::string>(), 0); if (world.rank() == 0) std::cout << "The result is " << result << std::endl; return 0; }
In this example, we compute a string for each process and then perform a reduction that concatenates all of the strings together into one, long string. Executing this program with seven processors yields the following output:
The result is zero one two three four five six
Any kind of binary function objects can be used with reduce
.
For instance, and there are many such function objects in the C++ standard
<functional>
header and the Boost.MPI header <boost/mpi/operations.hpp>
. Or, you can create your own function
object. Function objects used with reduce
must be associative, i.e. f(x,
f(y, z))
must be equivalent to f(f(x, y), z)
. If they are also commutative (i..e,
f(x, y) == f(y,
x)
),
Boost.MPI can use a more efficient implementation of reduce
.
To state that a function object is commutative, you will need to specialize
the class is_commutative
.
For instance, we could modify the previous example by telling Boost.MPI
that string concatenation is commutative:
namespace boost { namespace mpi { template<> struct is_commutative<std::plus<std::string>, std::string> : mpl::true_ { }; } } // end namespace boost::mpi
By adding this code prior to main()
, Boost.MPI will assume that string concatenation
is commutative and employ a different parallel algorithm for the reduce
operation. Using this algorithm,
the program outputs the following when run with seven processes:
The result is zero one four five six two three
Note how the numbers in the resulting string are in a different order:
this is a direct result of Boost.MPI reordering operations. The result
in this case differed from the non-commutative result because string concatenation
is not commutative: f("x",
"y")
is not the same as f("y",
"x")
,
because argument order matters. For truly commutative operations (e.g.,
integer addition), the more efficient commutative algorithm will produce
the same result as the non-commutative algorithm. Boost.MPI also performs
direct mappings from function objects in <functional>
to MPI_Op
values predefined
by MPI (e.g., MPI_SUM
,
MPI_MAX
); if you have your
own function objects that can take advantage of this mapping, see the class
template is_mpi_op
.
Warning | |
---|---|
Due to the underlying MPI limitations, it is important to note that the operation must be stateless. |
Like gather
,
reduce
has an "all"
variant called all_reduce
that performs
the reduction operation and broadcasts the result to all processes. This
variant is useful, for instance, in establishing global minimum or maximum
values.
The following code (global_min.cpp
)
shows a broadcasting version of the random_min.cpp
example:
#include <boost/mpi.hpp> #include <iostream> #include <cstdlib> namespace mpi = boost::mpi; int main(int argc, char* argv[]) { mpi::environment env(argc, argv); mpi::communicator world; std::srand(world.rank()); int my_number = std::rand(); int minimum; mpi::all_reduce(world, my_number, minimum, mpi::minimum<int>()); if (world.rank() == 0) { std::cout << "The minimum value is " << minimum << std::endl; } return 0; }
In that example we provide both input and output values, requiring twice
as much space, which can be a problem depending on the size of the transmitted
data. If there is no need to preserve the input value, the output value
can be omitted. In that case the input value will be overridden with the
output value and Boost.MPI is able, in some situation, to implement the
operation with a more space efficient solution (using the MPI_IN_PLACE
flag of the MPI C mapping),
as in the following example (in_place_global_min.cpp
):
#include <boost/mpi.hpp> #include <iostream> #include <cstdlib> namespace mpi = boost::mpi; int main(int argc, char* argv[]) { mpi::environment env(argc, argv); mpi::communicator world; std::srand(world.rank()); int my_number = std::rand(); mpi::all_reduce(world, my_number, mpi::minimum<int>()); if (world.rank() == 0) { std::cout << "The minimum value is " << my_number << std::endl; } return 0; }
The inclusion of boost/serialization/string.hpp
in the previous examples is very important:
it makes values of type std::string
serializable, so that they can be be transmitted using Boost.MPI. In general,
built-in C++ types (int
s, float
s, characters, etc.) can be transmitted
over MPI directly, while user-defined and library-defined types will need
to first be serialized (packed) into a format that is amenable to transmission.
Boost.MPI relies on the Boost.Serialization
library to serialize and deserialize data types.
For types defined by the standard library (such as std::string
or std::vector
) and some types in Boost (such as
boost::variant
), the Boost.Serialization
library already contains all of the required serialization code. In these
cases, you need only include the appropriate header from the boost/serialization
directory.
For types that do not already have a serialization header, you will first
need to implement serialization code before the types can be transmitted
using Boost.MPI. Consider a simple class gps_position
that contains members
degrees
, minutes
,
and seconds
. This class is
made serializable by making it a friend of boost::serialization::access
and introducing the templated serialize()
function, as follows:
class gps_position { private: friend class boost::serialization::access; template<class Archive> void serialize(Archive & ar, const unsigned int version) { ar & degrees; ar & minutes; ar & seconds; } int degrees; int minutes; float seconds; public: gps_position(){}; gps_position(int d, int m, float s) : degrees(d), minutes(m), seconds(s) {} };
Complete information about making types serializable is beyond the scope of this tutorial. For more information, please see the Boost.Serialization library tutorial from which the above example was extracted. One important side benefit of making types serializable for Boost.MPI is that they become serializable for any other usage, such as storing the objects to disk and manipulated them in XML.
Some serializable types, like gps_position
above, have a fixed
amount of data stored at fixed offsets and are fully defined by the values
of their data member (most POD with no pointers are a good example). When
this is the case, Boost.MPI can optimize their serialization and transmission
by avoiding extraneous copy operations. To enable this optimization, users
must specialize the type trait is_mpi_datatype
, e.g.:
namespace boost { namespace mpi { template <> struct is_mpi_datatype<gps_position> : mpl::true_ { }; } }
For non-template types we have defined a macro to simplify declaring a type as an MPI datatype
BOOST_IS_MPI_DATATYPE(gps_position)
For composite traits, the specialization of is_mpi_datatype
may depend
on is_mpi_datatype
itself.
For instance, a boost::array
object is fixed only when the type
of the parameter it stores is fixed:
namespace boost { namespace mpi { template <typename T, std::size_t N> struct is_mpi_datatype<array<T, N> > : public is_mpi_datatype<T> { }; } }
The redundant copy elimination optimization can only be applied when the shape of the data type is completely fixed. Variable-length types (e.g., strings, linked lists) and types that store pointers cannot use the optimization, but Boost.MPI will be unable to detect this error at compile time. Attempting to perform this optimization when it is not correct will likely result in segmentation faults and other strange program behavior.
Boost.MPI can transmit any user-defined data type from one process to another.
Built-in types can be transmitted without any extra effort; library-defined
types require the inclusion of a serialization header; and user-defined types
will require the addition of serialization code. Fixed data types can be
optimized for transmission using the is_mpi_datatype
type trait.
Communication with Boost.MPI always occurs over a communicator. A communicator contains a set of processes that can send messages among themselves and perform collective operations. There can be many communicators within a single program, each of which contains its own isolated communication space that acts independently of the other communicators.
When the MPI environment is initialized, only the "world" communicator
(called MPI_COMM_WORLD
in the MPI C and Fortran bindings) is available. The "world"
communicator, accessed by default-constructing a mpi::communicator
object, contains all of the MPI processes present when the program begins
execution. Other communicators can then be constructed by duplicating or
building subsets of the "world" communicator. For instance, in
the following program we split the processes into two groups: one for processes
generating data and the other for processes that will collect the data.
(generate_collect.cpp
)
#include <boost/mpi.hpp> #include <iostream> #include <cstdlib> #include <boost/serialization/vector.hpp> namespace mpi = boost::mpi; enum message_tags {msg_data_packet, msg_broadcast_data, msg_finished}; void generate_data(mpi::communicator local, mpi::communicator world); void collect_data(mpi::communicator local, mpi::communicator world); int main() { mpi::environment env; mpi::communicator world; bool is_generator = world.rank() < 2 * world.size() / 3; mpi::communicator local = world.split(is_generator? 0 : 1); if (is_generator) generate_data(local, world); else collect_data(local, world); return 0; }
When communicators are split in this way, their processes retain membership
in both the original communicator (which is not altered by the split) and
the new communicator. However, the ranks of the processes may be different
from one communicator to the next, because the rank values within a communicator
are always contiguous values starting at zero. In the example above, the
first two thirds of the processes become "generators" and the
remaining processes become "collectors". The ranks of the "collectors"
in the world
communicator
will be 2/3 world.size()
and greater, whereas the ranks of the same collector processes in the
local
communicator will
start at zero. The following excerpt from collect_data()
(in generate_collect.cpp
)
illustrates how to manage multiple communicators:
mpi::status msg = world.probe(); if (msg.tag() == msg_data_packet) { // Receive the packet of data std::vector<int> data; world.recv(msg.source(), msg.tag(), data); // Tell each of the collectors that we'll be broadcasting some data for (int dest = 1; dest < local.size(); ++dest) local.send(dest, msg_broadcast_data, msg.source()); // Broadcast the actual data. broadcast(local, data, 0); }
The code in this except is executed by the "master" collector,
e.g., the node with rank 2/3 world.size()
in the world
communicator and rank 0 in the local
(collector) communicator. It receives a message from a generator via the
world
communicator, then
broadcasts the message to each of the collectors via the local
communicator.
For more control in the creation of communicators for subgroups of processes,
the Boost.MPI group
provides facilities to compute the union (|
),
intersection (&
), and
difference (-
) of two groups,
generate arbitrary subgroups, etc.
A communicator can be organised as a cartesian grid, here a basic example:
#include <vector> #include <iostream> #include <boost/mpi/communicator.hpp> #include <boost/mpi/collectives.hpp> #include <boost/mpi/environment.hpp> #include <boost/mpi/cartesian_communicator.hpp> #include <boost/test/minimal.hpp> namespace mpi = boost::mpi; int test_main(int argc, char* argv[]) { mpi::environment env; mpi::communicator world; if (world.size() != 24) return -1; mpi::cartesian_dimension dims[] = {{2, true}, {3,true}, {4,true}}; mpi::cartesian_communicator cart(world, mpi::cartesian_topology(dims)); for (int r = 0; r < cart.size(); ++r) { cart.barrier(); if (r == cart.rank()) { std::vector<int> c = cart.coordinates(r); std::cout << "rk :" << r << " coords: " << c[0] << ' ' << c[1] << ' ' << c[2] << '\n'; } } return 0; }
There are an increasing number of hybrid parallel applications that mix distributed
and shared memory parallelism. To know how to support that model, one need
to know what level of threading support is guaranteed by the MPI implementation.
There are 4 ordered level of possible threading support described by mpi::threading::level
. At the
lowest level, you should not use threads at all, at the highest level, any
thread can perform MPI call.
If you want to use multi-threading in your MPI application, you should indicate in the environment constructor your preferred threading support. Then probe the one the library did provide, and decide what you can do with it (it could be nothing, then aborting is a valid option):
#include <boost/mpi/environment.hpp> #include <boost/mpi/communicator.hpp> #include <iostream> namespace mpi = boost::mpi; namespace mt = mpi::threading; int main() { mpi::environment env(mt::funneled); if (env.thread_level() < mt::funneled) { env.abort(-1); } mpi::communicator world; std::cout << "I am process " << world.rank() << " of " << world.size() << "." << std::endl; return 0; }
When communicating data types over MPI that are not fundamental to MPI (such
as strings, lists, and user-defined data types), Boost.MPI must first serialize
these data types into a buffer and then communicate them; the receiver then
copies the results into a buffer before deserializing into an object on the
other end. For some data types, this overhead can be eliminated by using
is_mpi_datatype
.
However, variable-length data types such as strings and lists cannot be MPI
data types.
Boost.MPI supports a second technique for improving performance by separating the structure of these variable-length data structures from the content stored in the data structures. This feature is only beneficial when the shape of the data structure remains the same but the content of the data structure will need to be communicated several times. For instance, in a finite element analysis the structure of the mesh may be fixed at the beginning of computation but the various variables on the cells of the mesh (temperature, stress, etc.) will be communicated many times within the iterative analysis process. In this case, Boost.MPI allows one to first send the "skeleton" of the mesh once, then transmit the "content" multiple times. Since the content need not contain any information about the structure of the data type, it can be transmitted without creating separate communication buffers.
To illustrate the use of skeletons and content, we will take a somewhat more
limited example wherein a master process generates random number sequences
into a list and transmits them to several slave processes. The length of
the list will be fixed at program startup, so the content of the list (i.e.,
the current sequence of numbers) can be transmitted efficiently. The complete
example is available in example/random_content.cpp
. We
being with the master process (rank 0), which builds a list, communicates
its structure via a skeleton
, then repeatedly
generates random number sequences to be broadcast to the slave processes
via content
:
// Generate the list and broadcast its structure std::list<int> l(list_len); broadcast(world, mpi::skeleton(l), 0); // Generate content several times and broadcast out that content mpi::content c = mpi::get_content(l); for (int i = 0; i < iterations; ++i) { // Generate new random values std::generate(l.begin(), l.end(), &random); // Broadcast the new content of l broadcast(world, c, 0); } // Notify the slaves that we're done by sending all zeroes std::fill(l.begin(), l.end(), 0); broadcast(world, c, 0);
The slave processes have a very similar structure to the master. They receive
(via the broadcast()
call) the skeleton of the
data structure, then use it to build their own lists of integers. In each
iteration, they receive via another broadcast()
the new content in the data structure and
compute some property of the data:
// Receive the content and build up our own list std::list<int> l; broadcast(world, mpi::skeleton(l), 0); mpi::content c = mpi::get_content(l); int i = 0; do { broadcast(world, c, 0); if (std::find_if (l.begin(), l.end(), std::bind1st(std::not_equal_to<int>(), 0)) == l.end()) break; // Compute some property of the data. ++i; } while (true);
The skeletons and content of any Serializable data type can be transmitted
either via the send
and recv
members of the communicator
class (for point-to-point communicators) or broadcast via the broadcast()
collective. When separating
a data structure into a skeleton and content, be careful not to modify the
data structure (either on the sender side or the receiver side) without transmitting
the skeleton again. Boost.MPI can not detect these accidental modifications
to the data structure, which will likely result in incorrect data being transmitted
or unstable programs.
To obtain optimal performance for small fixed-length data types not containing any pointers it is very important to mark them using the type traits of Boost.MPI and Boost.Serialization.
It was already discussed that fixed length types containing no pointers
can be using as is_mpi_datatype
, e.g.:
namespace boost { namespace mpi { template <> struct is_mpi_datatype<gps_position> : mpl::true_ { }; } }
or the equivalent macro
BOOST_IS_MPI_DATATYPE(gps_position)
In addition it can give a substantial performance gain to turn off tracking and versioning for these types, if no pointers to these types are used, by using the traits classes or helper macros of Boost.Serialization:
BOOST_CLASS_TRACKING(gps_position,track_never) BOOST_CLASS_IMPLEMENTATION(gps_position,object_serializable)
More optimizations are possible on homogeneous machines, by avoiding MPI_Pack/MPI_Unpack
calls but using direct bitwise copy. This feature is enabled by default
by defining the macro BOOST_MPI_HOMOGENEOUS
in the include file boost/mpi/config.hpp
.
That definition must be consistent when building Boost.MPI and when building
the application.
In addition all classes need to be marked both as is_mpi_datatype and as is_bitwise_serializable, by using the helper macro of Boost.Serialization:
BOOST_IS_BITWISE_SERIALIZABLE(gps_position)
Usually it is safe to serialize a class for which is_mpi_datatype is true by using binary copy of the bits. The exception are classes for which some members should be skipped for serialization.
[10] According to the MPI standard, initialization must take place at user's initiative after once the main function has been called.