Skeleton QML Type
Holds the data for a skeleton to be used with skinned meshes. More...
Import Statement: | import Qt3D.Core 2.7 |
Instantiates: | QSkeleton |
Inherits: |
Properties
- rootJoint : Joint
Detailed Description
Use Skeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see SkeletonLoader.
Property Documentation
rootJoint : Joint |
Holds the root joint of the hierarchy of joints forming the skeleton.