QMorphPhongMaterial Class
class Qt3DExtras::QMorphPhongMaterialThe QMorphPhongMaterial class provides a default implementation of the phong lighting effect. More...
Header: | #include <QMorphPhongMaterial> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Inherits: | Qt3DRender::QMaterial |
Properties
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Public Functions
QMorphPhongMaterial(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QMorphPhongMaterial() |
QColor | ambient() const |
QColor | diffuse() const |
float | interpolator() const |
float | shininess() const |
QColor | specular() const |
Public Slots
void | setAmbient(const QColor &ambient) |
void | setDiffuse(const QColor &diffuse) |
void | setInterpolator(float interpolator) |
void | setShininess(float shininess) |
void | setSpecular(const QColor &specular) |
Signals
void | ambientChanged(const QColor &ambient) |
void | diffuseChanged(const QColor &diffuse) |
void | interpolatorChanged(float interpolator) |
void | shininessChanged(float shininess) |
void | specularChanged(const QColor &specular) |
Detailed Description
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Property Documentation
ambient : QColor
Holds the ambient color.
Access functions:
QColor | ambient() const |
void | setAmbient(const QColor &ambient) |
Notifier signal:
void | ambientChanged(const QColor &ambient) |
diffuse : QColor
Holds the diffuse color.
Access functions:
QColor | diffuse() const |
void | setDiffuse(const QColor &diffuse) |
Notifier signal:
void | diffuseChanged(const QColor &diffuse) |
interpolator : float
Contains the interpolation method of the Phong lighting effect.
Access functions:
float | interpolator() const |
void | setInterpolator(float interpolator) |
Notifier signal:
void | interpolatorChanged(float interpolator) |
shininess : float
Holds the shininess exponent.
Access functions:
float | shininess() const |
void | setShininess(float shininess) |
Notifier signal:
void | shininessChanged(float shininess) |
specular : QColor
Holds the specular color.
Access functions:
QColor | specular() const |
void | setSpecular(const QColor &specular) |
Notifier signal:
void | specularChanged(const QColor &specular) |
Member Function Documentation
[explicit]
QMorphPhongMaterial::QMorphPhongMaterial(Qt3DCore::QNode *parent = nullptr)
Constructs a new QMorphPhongMaterial instance with parent object parent.
[virtual noexcept]
QMorphPhongMaterial::~QMorphPhongMaterial()
Destroys the QMorphPhongMaterial.