QCameraSelector Class
class Qt3DRender::QCameraSelectorClass to allow for selection of camera to be used. More...
Header: | #include <QCameraSelector> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Instantiated By: | CameraSelector |
Inherits: | Qt3DRender::QFrameGraphNode |
Properties
- camera : Qt3DCore::QEntity*
Public Functions
QCameraSelector(Qt3DCore::QNode *parent = nullptr) | |
Qt3DCore::QEntity * | camera() const |
Public Slots
void | setCamera(Qt3DCore::QEntity *camera) |
Signals
void | cameraChanged(Qt3DCore::QEntity *camera) |
Detailed Description
A Qt3DRender::QCameraSelector can be used to select the camera, which is used by the FrameGraph when drawing the entities.
Property Documentation
camera : Qt3DCore::QEntity*
Holds the currently selected camera.
Access functions:
Qt3DCore::QEntity * | camera() const |
void | setCamera(Qt3DCore::QEntity *camera) |
Notifier signal:
void | cameraChanged(Qt3DCore::QEntity *camera) |
Member Function Documentation
[explicit]
QCameraSelector::QCameraSelector(Qt3DCore::QNode *parent = nullptr)
The constructor creates an instance with the specified parent.