QRhiD3D11NativeHandles Struct
Holds the D3D device and device context used by the QRhi. More...
Header: | #include <QRhiD3D11NativeHandles> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS Gui) target_link_libraries(mytarget PRIVATE Qt6::Gui) |
qmake: | QT += gui |
Since: | Qt 6.6 |
Inherits: | QRhiNativeHandles |
Public Variables
qint32 | adapterLuidHigh |
quint32 | adapterLuidLow |
void * | context |
void * | dev |
int | featureLevel |
Detailed Description
Note: The class uses void *
as the type since including the COM-based d3d11.h
headers is not acceptable here. The actual types are ID3D11Device *
and ID3D11DeviceContext *
.
Note: This is a RHI API with limited compatibility guarantees, see QRhi for details.
Member Variable Documentation
qint32 QRhiD3D11NativeHandles::adapterLuidHigh
The high part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.
quint32 QRhiD3D11NativeHandles::adapterLuidLow
The low part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.
void *QRhiD3D11NativeHandles::context
Points to a ID3D11DeviceContext or left set to nullptr
if no existing device context is to be imported.
Note: When importing a device, both the device and the device context must be set to valid objects.
void *QRhiD3D11NativeHandles::dev
Points to a ID3D11Device or left set to nullptr
if no existing device is to be imported.
Note: When importing a device, both the device and the device context must be set to valid objects.
int QRhiD3D11NativeHandles::featureLevel
Specifies the feature level passed to D3D11CreateDevice(). Relevant only when QRhi creates the device, ignored when importing a device and device context. When not set, the default rules outlined in the D3D documentation apply.