QRhiD3D12NativeHandles Struct

Holds the D3D12 device used by the QRhi. More...

Header: #include <QRhiD3D12NativeHandles>
CMake: find_package(Qt6 REQUIRED COMPONENTS Gui)
target_link_libraries(mytarget PRIVATE Qt6::Gui)
qmake: QT += gui
Inherits: QRhiNativeHandles

Public Variables

Detailed Description

Note: The class uses void * as the type since including the COM-based d3d12.h headers is not acceptable here. The actual types are ID3D12Device * and ID3D12CommandQueue *.

Note: This is a RHI API with limited compatibility guarantees, see QRhi for details.

Member Variable Documentation

qint32 QRhiD3D12NativeHandles::adapterLuidHigh

The high part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.

quint32 QRhiD3D12NativeHandles::adapterLuidLow

The low part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.

void *QRhiD3D12NativeHandles::commandQueue

When set, must point to a ID3D12CommandQueue. It allows to optionally import a command queue as well, in addition to a device.

void *QRhiD3D12NativeHandles::dev

Points to a ID3D12Device or left set to nullptr if no existing device is to be imported.

int QRhiD3D12NativeHandles::minimumFeatureLevel

Specifies the minimum feature level passed to D3D12CreateDevice(). When not set, D3D_FEATURE_LEVEL_11_0 is used. See this page for details.

Relevant only when QRhi creates the device, ignored when importing a device and device context.