QRhiD3D12NativeHandles Struct
Holds the D3D12 device used by the QRhi. More...
Header: | #include <QRhiD3D12NativeHandles> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS Gui) target_link_libraries(mytarget PRIVATE Qt6::Gui) |
qmake: | QT += gui |
Inherits: | QRhiNativeHandles |
Public Variables
qint32 | adapterLuidHigh |
quint32 | adapterLuidLow |
void * | commandQueue |
void * | dev |
int | minimumFeatureLevel |
Detailed Description
Note: The class uses void *
as the type since including the COM-based d3d12.h
headers is not acceptable here. The actual types are ID3D12Device *
and ID3D12CommandQueue *
.
Note: This is a RHI API with limited compatibility guarantees, see QRhi for details.
Member Variable Documentation
qint32 QRhiD3D12NativeHandles::adapterLuidHigh
The high part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.
quint32 QRhiD3D12NativeHandles::adapterLuidLow
The low part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.
void *QRhiD3D12NativeHandles::commandQueue
When set, must point to a ID3D12CommandQueue. It allows to optionally import a command queue as well, in addition to a device.
void *QRhiD3D12NativeHandles::dev
Points to a ID3D12Device or left set to nullptr
if no existing device is to be imported.
int QRhiD3D12NativeHandles::minimumFeatureLevel
Specifies the minimum feature level passed to D3D12CreateDevice(). When not set, D3D_FEATURE_LEVEL_11_0
is used. See this page for details.
Relevant only when QRhi creates the device, ignored when importing a device and device context.