QRhiVertexInputLayout Class
Describes the layout of vertex inputs consumed by a vertex shader. More...
Header: | #include <QRhiVertexInputLayout> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS Gui) target_link_libraries(mytarget PRIVATE Qt6::Gui) |
qmake: | QT += gui |
Since: | Qt 6.6 |
Public Functions
QRhiVertexInputLayout() | |
const QRhiVertexInputAttribute * | attributeAt(qsizetype index) const |
qsizetype | attributeCount() const |
const QRhiVertexInputBinding * | bindingAt(qsizetype index) const |
qsizetype | bindingCount() const |
const QRhiVertexInputAttribute * | cbeginAttributes() const |
const QRhiVertexInputBinding * | cbeginBindings() const |
const QRhiVertexInputAttribute * | cendAttributes() const |
const QRhiVertexInputBinding * | cendBindings() const |
void | setAttributes(std::initializer_list<QRhiVertexInputAttribute> list) |
void | setAttributes(InputIterator first, InputIterator last) |
void | setBindings(std::initializer_list<QRhiVertexInputBinding> list) |
void | setBindings(InputIterator first, InputIterator last) |
Related Non-Members
size_t | qHash(const QRhiVertexInputLayout &v, size_t seed = 0) |
bool | operator!=(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b) |
bool | operator==(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b) |
Detailed Description
The vertex input layout is defined by the collections of QRhiVertexInputBinding and QRhiVertexInputAttribute.
As an example, let's assume that we have a single buffer with 3 component vertex positions and 2 component UV coordinates interleaved (x
, y
, z
, u
, v
), that the position and UV are expected at input locations 0 and 1 by the vertex shader, and that the vertex buffer will be bound at binding point 0 using setVertexInput() later on:
QRhiVertexInputLayout inputLayout; inputLayout.setBindings({ { 5 * sizeof(float) } }); inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, { 0, 1, QRhiVertexInputAttribute::Float2, 3 * sizeof(float) } });
Note: This is a RHI API with limited compatibility guarantees, see QRhi for details.
Member Function Documentation
[constexpr noexcept]
QRhiVertexInputLayout::QRhiVertexInputLayout()
Constructs an empty vertex input layout description.
const QRhiVertexInputAttribute *QRhiVertexInputLayout::attributeAt(qsizetype index) const
Returns the attribute at the given index.
qsizetype QRhiVertexInputLayout::attributeCount() const
Returns the number of attributes.
const QRhiVertexInputBinding *QRhiVertexInputLayout::bindingAt(qsizetype index) const
Returns the binding at the given index.
qsizetype QRhiVertexInputLayout::bindingCount() const
Returns the number of bindings.
const QRhiVertexInputAttribute *QRhiVertexInputLayout::cbeginAttributes() const
Returns a const iterator pointing to the first item in the attribute list.
const QRhiVertexInputBinding *QRhiVertexInputLayout::cbeginBindings() const
Returns a const iterator pointing to the first item in the binding list.
const QRhiVertexInputAttribute *QRhiVertexInputLayout::cendAttributes() const
Returns a const iterator pointing just after the last item in the attribute list.
const QRhiVertexInputBinding *QRhiVertexInputLayout::cendBindings() const
Returns a const iterator pointing just after the last item in the binding list.
void QRhiVertexInputLayout::setAttributes(std::initializer_list<QRhiVertexInputAttribute> list)
Sets the attributes from the specified list.
template <typename InputIterator> void QRhiVertexInputLayout::setAttributes(InputIterator first, InputIterator last)
Sets the attributes using the iterators first and last.
void QRhiVertexInputLayout::setBindings(std::initializer_list<QRhiVertexInputBinding> list)
Sets the bindings from the specified list.
template <typename InputIterator> void QRhiVertexInputLayout::setBindings(InputIterator first, InputIterator last)
Sets the bindings using the iterators first and last.
Related Non-Members
[noexcept]
size_t qHash(const QRhiVertexInputLayout &v, size_t seed = 0)
Returns the hash value for v, using seed to seed the calculation.
[noexcept]
bool operator!=(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b)
Returns false
if the values in the two QRhiVertexInputLayout objects a and b are equal; otherwise returns true
.
[noexcept]
bool operator==(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b)
Returns true
if the values in the two QRhiVertexInputLayout objects a and b are equal.