Drag QML Type

For specifying drag and drop events for moved Items. More...

Import Statement: import QtQuick

Attached Properties

Attached Signals

Attached Methods

Detailed Description

Using the Drag attached property, any Item can be made a source of drag and drop events within a scene.

When a drag is active on an item, any change in that item's position will generate a drag event that will be sent to any DropArea that intersects with the new position of the item. Other items which implement drag and drop event handlers can also receive these events.

The following snippet shows how an item can be dragged with a MouseArea. However, dragging is not limited to mouse drags; anything that can move an item can generate drag events, including touch events, animations and bindings.

 import QtQuick

 Item {
     width: 200; height: 200

     DropArea {
         x: 75; y: 75
         width: 50; height: 50

         Rectangle {
             anchors.fill: parent
             color: "green"

             visible: parent.containsDrag
         }
     }

     Rectangle {
         x: 10; y: 10
         width: 20; height: 20
         color: "red"

         Drag.active: dragArea.drag.active
         Drag.hotSpot.x: 10
         Drag.hotSpot.y: 10

         MouseArea {
             id: dragArea
             anchors.fill: parent

             drag.target: parent
         }
     }
 }

A drag can be terminated either by canceling it with Drag.cancel() or setting Drag.active to false, or it can be terminated with a drop event by calling Drag.drop(). If the drop event is accepted, Drag.drop() will return the drop action chosen by the recipient of the event, otherwise it will return Qt.IgnoreAction.

See also Qt Quick Examples - Drag and Drop.

Attached Property Documentation

Drag.active : bool [read-only]

This property holds whether a drag event sequence is currently active.

Binding this property to the active property of MouseArea::drag will cause startDrag to be called when the user starts dragging.

Setting this property to true will also send a QDragEnter event to the scene with the item's current position. Setting it to false will send a QDragLeave event.

While a drag is active any change in an item's position will send a QDragMove event with item's new position to the scene.


Drag.dragType : enumeration

This property indicates whether to automatically start drags, do nothing, or to use backwards compatible internal drags. The default is to use backwards compatible internal drags.

A drag can also be started manually using startDrag.

ConstantDescription
Drag.Nonedo not start drags automatically
Drag.Automaticstart drags automatically
Drag.Internal(default) start backwards compatible drags automatically

When using Drag.Automatic you should also define mimeData and bind the active property to the active property of MouseArea : MouseArea::drag.active


Drag.hotSpot : QPointF

This property holds the drag position relative to the top left of the item.

By default this is (0, 0).

Changes to hotSpot trigger a new drag move with the updated position.


Drag.imageSource : QUrl

This property holds the URL of the image which will be used to represent the data during the drag and drop operation. Changing this property after the drag operation has started will have no effect.

The example below uses an item's contents as a drag image:

 import QtQuick

 Item {
     width: 200; height: 200

     Rectangle {
         anchors.centerIn: parent
         width: text.implicitWidth + 20; height: text.implicitHeight + 10
         color: "green"
         radius: 5

         Drag.dragType: Drag.Automatic
         Drag.supportedActions: Qt.CopyAction
         Drag.mimeData: {
             "text/plain": "Copied text"
         }

         Text {
             id: text
             anchors.centerIn: parent
             text: "Drag me"
         }

         DragHandler {
             id: dragHandler
             onActiveChanged:
                 if (active) {
                     parent.grabToImage(function(result) {
                         parent.Drag.imageSource = result.url
                         parent.Drag.active = true
                     })
                 } else {
                     parent.Drag.active = false
                 }
         }
     }
 }

See also Item::grabToImage().


Drag.keys : stringlist

This property holds a list of keys that can be used by a DropArea to filter drag events.

Changing the keys while a drag is active will reset the sequence of drag events by sending a drag leave event followed by a drag enter event with the new source.


Drag.mimeData : var

This property holds a map from mime type to data that is used during startDrag. The mime data needs to be of a type that matches the mime type (e.g. a string if the mime type is "text/plain", or an image if the mime type is "image/png"), or an ArrayBuffer with the data encoded according to the mime type.


Drag.proposedAction : enumeration

This property holds an action that is recommended by the drag source as a return value from Drag.drop().

Changes to proposedAction will trigger a move event with the updated proposal.


Drag.source : Object

This property holds an object that is identified to recipients of drag events as the source of the events. By default this is the item that the Drag property is attached to.

Changing the source while a drag is active will reset the sequence of drag events by sending a drag leave event followed by a drag enter event with the new source.


Drag.supportedActions : flags

This property holds return values of Drag.drop() supported by the drag source.

Changing the supportedActions while a drag is active will reset the sequence of drag events by sending a drag leave event followed by a drag enter event with the new source.


Drag.target : Object

While a drag is active this property holds the last object to accept an enter event from the dragged item, if the current drag position doesn't intersect any accepting targets it is null.

When a drag is not active this property holds the object that accepted the drop event that ended the drag, if no object accepted the drop or the drag was canceled the target will then be null.


Attached Signal Documentation

dragFinished(DropAction dropAction)

This signal is emitted when a drag finishes and the drag was started with the startDrag() method or started automatically using the dragType property.

dropAction holds the action accepted by the target item.

Note: The corresponding handler is onDragFinished.

See also drop().


dragStarted()

This signal is emitted when a drag is started with the startDrag() method or when it is started automatically using the dragType property.

Note: The corresponding handler is onDragStarted.


Attached Method Documentation

void cancel()

Ends a drag sequence.


enumeration drop()

Ends a drag sequence by sending a drop event to the target item.

Returns the action accepted by the target item. If the target item or a parent doesn't accept the drop event then Qt.IgnoreAction will be returned.

The returned drop action may be one of:

ConstantDescription
Qt.CopyActionCopy the data to the target
Qt.MoveActionMove the data from the source to the target
Qt.LinkActionCreate a link from the source to the target.
Qt.IgnoreActionIgnore the action (do nothing with the data).

void start(flags supportedActions)

Starts sending drag events. Used for starting old-style internal drags. startDrag is the new-style, preferred method of starting drags.

The optional supportedActions argument can be used to override the supportedActions property for the started sequence.


void startDrag(flags supportedActions)

Starts sending drag events.

The optional supportedActions argument can be used to override the supportedActions property for the started sequence.