Obsolete Members for MouseEvent
The following members of QML type MouseEvent are deprecated. They are provided to keep old source code working. We strongly advise against using them in new code.
Properties
- source : int
(deprecated in 6.2)
Property Documentation
source : int |
This property is deprecated since QtQuick 6.2. We strongly advise against using it in new code.
Use input handlers with acceptedDevices set.
This property holds the source of the mouse event.
The mouse event source can be used to distinguish between genuine and artificial mouse events. When using other pointing devices such as touchscreens and graphics tablets, if the application does not make use of the actual touch or tablet events, mouse events may be synthesized by the operating system or by Qt itself.
The value can be one of:
- Qt.MouseEventNotSynthesized - The most common value. On platforms where such information is available, this value indicates that the event represents a genuine mouse event from the system.
- Qt.MouseEventSynthesizedBySystem - Indicates that the mouse event was synthesized from a touch or tablet event by the platform.
- Qt.MouseEventSynthesizedByQt - Indicates that the mouse event was synthesized from an unhandled touch or tablet event by Qt.
- Qt.MouseEventSynthesizedByApplication - Indicates that the mouse event was synthesized by the application. This allows distinguishing application-generated mouse events from the ones that are coming from the system or are synthesized by Qt.
For example, to react only to events which come from an actual mouse:
MouseArea { onPressed: (mouse)=> { if (mouse.source !== Qt.MouseEventNotSynthesized) mouse.accepted = false } onClicked: doSomething() }
If the handler for the press event rejects the event, it will be propagated further, and then another Item underneath can handle synthesized events from touchscreens. For example, if a Flickable is used underneath (and the MouseArea is not a child of the Flickable), it can be useful for the MouseArea to handle genuine mouse events in one way, while allowing touch events to fall through to the Flickable underneath, so that the ability to flick on a touchscreen is retained. In that case the ability to drag the Flickable via mouse would be lost, but it does not prevent Flickable from receiving mouse wheel events.