SpriteSequence QML Type
Draws a sprite animation. More...
Import Statement: | import QtQuick |
Inherits: |
Properties
- currentSprite : string
- goalSprite : string
- interpolate : bool
- running : bool
- sprites : list<Sprite>
Methods
- jumpTo(string sprite)
Detailed Description
SpriteSequence renders and controls a list of animations defined by Sprite types.
For full details, see the Sprite Animations overview.
See also Sprite animations with SpriteSequence.
Property Documentation
goalSprite : string |
The name of the Sprite that the animation should move to.
Sprite states have defined durations and transitions between them; setting goalSprite
will cause it to disregard any path weightings (including 0
) and head down the path that will reach the goalSprite
quickest (fewest animations). It will pass through intermediate states on that path, and animate them for their duration.
If it is possible to return to the goalSprite
from the starting point of the goalSprite
, it will continue to do so until goalSprite
is set to ""
or an unreachable state.
interpolate : bool |
If true
, interpolation will occur between sprite frames to make the animation appear smoother.
Default is true
.
running : bool |
Whether the sprite is animating or not.
Default is true
.
The sprite or sprites to draw. Sprites will be scaled to the size of this item.
Method Documentation
jumpTo(string sprite) |
This function causes the SpriteSequence to jump to the specified sprite immediately; intermediate sprites are not played.