TriggerBody QML Type
Reports when objects enter a given volume. More...
Import Statement: | import QtQuick3D.Physics |
Since: | Qt 6.4 |
Inherits: |
Properties
- collisionCount : int
Signals
- bodyEntered(PhysicsNode *body)
- bodyExited(PhysicsNode *body)
Detailed Description
This type defines a trigger body. A trigger body is a body that does not interact physically but is used to detect when objects intersect with its volume.
Property Documentation
collisionCount : int |
This property returns the number of bodies currently colliding with the trigger body.
Signal Documentation
bodyEntered(PhysicsNode *body) |
This signal is emitted when the trigger body is penetrated by the specified body.
Note: The corresponding handler is onBodyEntered
.
bodyExited(PhysicsNode *body) |
This signal is emitted when the trigger body is no longer penetrated by the specified body.
Note: The corresponding handler is onBodyExited
.