QAmbientSound Class
A stereo overlay sound. More...
Header: | #include <QAmbientSound> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS SpatialAudio) target_link_libraries(mytarget PRIVATE Qt6::SpatialAudio) |
qmake: | QT += spatialaudio |
Inherits: | QObject |
Public Types
enum | Loops { Infinite, Once } |
Properties
Public Functions
QAmbientSound(QAudioEngine *engine) | |
bool | autoPlay() const |
QAudioEngine * | engine() const |
int | loops() const |
void | setAutoPlay(bool autoPlay) |
void | setLoops(int loops) |
void | setSource(const QUrl &url) |
void | setVolume(float volume) |
QUrl | source() const |
float | volume() const |
Public Slots
Signals
void | autoPlayChanged() |
void | loopsChanged() |
void | sourceChanged() |
void | volumeChanged() |
Detailed Description
QAmbientSound represents a position and orientation independent sound. It's commonly used for background sounds (e.g. music) that is supposed to be independent of the listeners position and orientation.
Member Type Documentation
enum QAmbientSound::Loops
Lets you control the playback loop using the following values:
Constant | Value | Description |
---|---|---|
QAmbientSound::Infinite | -1 | Loops infinitely |
QAmbientSound::Once | 1 | Stops playback after running once |
Property Documentation
autoPlay : bool
Determines whether the sound should automatically start playing when a source gets specified.
The default value is true
.
Access functions:
bool | autoPlay() const |
void | setAutoPlay(bool autoPlay) |
Notifier signal:
void | autoPlayChanged() |
loops : int
Determines how many times the sound is played before the player stops. Set to QAmbientSound::Infinite to play the current sound in a loop forever.
The default value is 1
.
Access functions:
int | loops() const |
void | setLoops(int loops) |
Notifier signal:
void | loopsChanged() |
source : QUrl
The source file for the sound to be played.
Access functions:
QUrl | source() const |
void | setSource(const QUrl &url) |
Notifier signal:
void | sourceChanged() |
volume : float
Defines the volume of the sound.
Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost.
Access functions:
float | volume() const |
void | setVolume(float volume) |
Notifier signal:
void | volumeChanged() |
Member Function Documentation
[explicit]
QAmbientSound::QAmbientSound(QAudioEngine *engine)
Creates a stereo sound source for engine.
QAudioEngine *QAmbientSound::engine() const
Returns the engine associated with this sound.
[slot]
void QAmbientSound::pause()
Pauses sound playback. Calling play() will continue playback.
[slot]
void QAmbientSound::play()
Starts playing back the sound. Does nothing if the sound is already playing.
[slot]
void QAmbientSound::stop()
Stops sound playback and resets the current position and current loop count to 0. Calling play() will start playback at the beginning of the sound file.