QSignalTransition Class

The QSignalTransition class provides a transition based on a Qt signal. More...

Header: #include <QSignalTransition>
CMake: find_package(Qt6 REQUIRED COMPONENTS StateMachine)
target_link_libraries(mytarget PRIVATE Qt6::StateMachine)
qmake: QT += statemachine
Inherits: QAbstractTransition

Properties

Public Functions

QSignalTransition(QState *sourceState = nullptr)
QSignalTransition(const QObject *sender, const char *signal, QState *sourceState = nullptr)
QSignalTransition(const QObject *sender, PointerToMemberFunction signal, QState *sourceState = nullptr)
virtual ~QSignalTransition()
QBindable<const QObject *> bindableSenderObject()
QBindable<QByteArray> bindableSignal()
const QObject *senderObject() const
void setSenderObject(const QObject *sender)
void setSignal(const QByteArray &signal)
QByteArray signal() const

Signals

Reimplemented Protected Functions

virtual bool event(QEvent *e) override
virtual bool eventTest(QEvent *event) override
virtual void onTransition(QEvent *event) override

Detailed Description

Typically you would use the overload of QState::addTransition() that takes a sender and signal as arguments, rather than creating QSignalTransition objects directly. QSignalTransition is part of Qt State Machine Framework.

You can subclass QSignalTransition and reimplement eventTest() to make a signal transition conditional; the event object passed to eventTest() will be a QStateMachine::SignalEvent object. Example:

 class CheckedTransition : public QSignalTransition
 {
 public:
     CheckedTransition(QCheckBox *check)
         : QSignalTransition(check, SIGNAL(stateChanged(int))) {}
 protected:
     bool eventTest(QEvent *e) {
         if (!QSignalTransition::eventTest(e))
             return false;
         QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e);
         return (se->arguments().at(0).toInt() == Qt::Checked);
     }
 };

 ...

 QCheckBox *check = new QCheckBox();
 check->setTristate(true);

 QState *s1 = new QState();
 QState *s2 = new QState();
 CheckedTransition *t1 = new CheckedTransition(check);
 t1->setTargetState(s2);
 s1->addTransition(t1);

Property Documentation

[bindable] senderObject : const QObject*

Note: This property supports QProperty bindings.

This property holds the sender object that this signal transition is associated with

[bindable] signal : QByteArray

Note: This property supports QProperty bindings.

This property holds the signal that this signal transition is associated with

Member Function Documentation

QSignalTransition::QSignalTransition(QState *sourceState = nullptr)

Constructs a new signal transition with the given sourceState.

QSignalTransition::QSignalTransition(const QObject *sender, const char *signal, QState *sourceState = nullptr)

Constructs a new signal transition associated with the given signal of the given sender, and with the given sourceState.

template <typename PointerToMemberFunction> QSignalTransition::QSignalTransition(const QObject *sender, PointerToMemberFunction signal, QState *sourceState = nullptr)

This is an overloaded function.

Constructs a new signal transition associated with the given signal of the given sender object and with the given sourceState. This constructor is enabled if the compiler supports delegating constructors, as indicated by the presence of the macro Q_COMPILER_DELEGATING_CONSTRUCTORS.

[virtual noexcept] QSignalTransition::~QSignalTransition()

Destroys this signal transition.

[override virtual protected] bool QSignalTransition::event(QEvent *e)

Reimplements: QAbstractTransition::event(QEvent *e).

[override virtual protected] bool QSignalTransition::eventTest(QEvent *event)

Reimplements: QAbstractTransition::eventTest(QEvent *event).

The default implementation returns true if the event is a QStateMachine::SignalEvent object and the event's sender and signal index match this transition, and returns false otherwise.

[override virtual protected] void QSignalTransition::onTransition(QEvent *event)

Reimplements: QAbstractTransition::onTransition(QEvent *event).

const QObject *QSignalTransition::senderObject() const

Returns the sender object associated with this signal transition.

Note: Getter function for property senderObject.

See also setSenderObject().

[private signal] void QSignalTransition::senderObjectChanged()

This signal is emitted when the senderObject property is changed.

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

Note: Notifier signal for property senderObject.

See also QSignalTransition::senderObject.

void QSignalTransition::setSenderObject(const QObject *sender)

Sets the sender object associated with this signal transition.

Note: Setter function for property senderObject.

See also senderObject().

void QSignalTransition::setSignal(const QByteArray &signal)

Sets the signal associated with this signal transition.

Note: Setter function for property signal.

See also signal().

QByteArray QSignalTransition::signal() const

Returns the signal associated with this signal transition.

Note: Getter function for property signal.

See also setSignal().

[private signal] void QSignalTransition::signalChanged()

This signal is emitted when the signal property is changed.

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

Note: Notifier signal for property signal.

See also QSignalTransition::signal.