Qt3DRender Namespace
Contains classes that enable 2D and 3D rendering. More...
Header: | #include <Qt3DRender> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Namespaces
Classes
Types
Functions
bool | operator!=(const Qt3DRender::QGraphicsApiFilter &reference, const Qt3DRender::QGraphicsApiFilter &sample) |
bool | operator==(const Qt3DRender::QGraphicsApiFilter &reference, const Qt3DRender::QGraphicsApiFilter &sample) |
Detailed Description
Namespaces
namespace Qt3DRender::Quick
namespace Qt3DRender::Render
Classes
class QAbstractLight
Encapsulate a QAbstractLight object in a Qt 3D scene. More...
class QAbstractRayCaster
An abstract base class for ray casting in 3d scenes. More...
class QAbstractTexture
A base class to be used to provide textures. More...
class QAbstractTextureImage
Encapsulates the necessary information to create an OpenGL texture image. More...
class QAlphaCoverage
Enable alpha-to-coverage multisampling mode. More...
class QAlphaTest
The QAlphaTest class specify alpha reference test. More...
class QBlendEquation
The QBlendEquation class specifies the equation used for both the RGB blend equation and the Alpha blend equation. More...
class QBlendEquationArguments
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn). More...
class QBlitFramebuffer
FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another. More...
class QBufferCapture
Exchanges buffer data between GPU and CPU. More...
class QCamera
The QCamera class defines a view point through which the scene will be rendered. More...
class QCameraLens
Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene. More...
class QCameraSelector
Class to allow for selection of camera to be used. More...
class QClearBuffers
Class to clear buffers. More...
class QClipPlane
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance. More...
class QColorMask
Allows specifying which color components should be written to the currently bound frame buffer. More...
class QComputeCommand
QComponent to issue work for the compute shader on GPU. More...
class QCullFace
The QCullFace class specifies whether front or back face culling is enabled. More...
class QDebugOverlay
Enables a visual overlay with scene details. More...
class QDepthRange
Enables remapping depth values written into the depth buffer. More...
class QDepthTest
The QDepthTest class tests the fragment shader's depth value against the depth of a sample being written to. More...
class QDirectionalLight
Encapsulate a Directional Light object in a Qt 3D scene. More...
class QDispatchCompute
FrameGraph node to issue work for the compute shader on GPU. More...
class QDithering
Enable dithering. More...
class QEffect
The base class for effects in a Qt 3D scene. More...
class QEnvironmentLight
Encapsulate an environment light object in a Qt 3D scene. More...
class QFilterKey
The QFilterKey class provides storage for filter keys and their values. More...
class QFrameGraphNode
Base class of all FrameGraph configuration nodes. More...
class QFrontFace
The QFrontFace class defines front and back facing polygons. More...
class QFrustumCulling
Enable frustum culling for the FrameGraph. More...
class QGeometryRenderer
Encapsulates geometry rendering. More...
class QGraphicsApiFilter
The QGraphicsApiFilter class identifies the API required for the attached QTechnique. More...
class QLayer
The QLayer class provides a way of filtering which entities will be rendered. More...
class QLayerFilter
Controls layers drawn in a frame graph branch. More...
class QLevelOfDetail
The QLevelOfDetail class provides a way of controlling the complexity of rendered entities based on their size on the screen. More...
class QLevelOfDetailBoundingSphere
The QLevelOfDetailBoundingSphere class provides a simple spherical volume, defined by its center and radius. More...
class QLevelOfDetailSwitch
Provides a way of enabling child entities based on distance or screen size. More...
class QLineWidth
Specifies the width of rasterized lines. More...
class QMaterial
Provides an abstract class that should be the base of all material component classes in a scene. More...
class QMemoryBarrier
Class to emplace a memory barrier. More...
class QMesh
A custom mesh loader. More...
class QMultiSampleAntiAliasing
Enable multisample antialiasing. More...
class QNoDepthMask
Disable depth write. More...
class QNoDraw
When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive. More...
class QNoPicking
When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch. More...
class QObjectPicker
The QObjectPicker class instantiates a component that can be used to interact with a QEntity by a process known as picking. More...
class QPaintedTextureImage
A QAbstractTextureImage that can be written through a QPainter. More...
class QParameter
Provides storage for a name and value pair. This maps to a shader uniform. More...
class QPickEvent
The QPickEvent class holds information when an object is picked. More...
class QPickLineEvent
The QPickLineEvent class holds information when a segment of a line is picked. More...
class QPickPointEvent
The QPickPointEvent class holds information when a segment of a point cloud is picked. More...
class QPickTriangleEvent
The QPickTriangleEvent class holds information when a triangle is picked. More...
class QPickingProxy
Can be used to provide an alternate QGeometryView used only for picking. More...
class QPickingSettings
The QPickingSettings class specifies how entity picking is handled. More...
class QPointLight
Encapsulate a Point Light object in a Qt 3D scene. More...
class QPointSize
Specifies the size of rasterized points. May either be set statically or by shader programs. More...
class QPolygonOffset
The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. More...
class QProximityFilter
Select entities which are within a distance threshold of a target entity. More...
class QRasterMode
The QRasterMode render state allows to control the type of rasterization to be performed. More...
class QRayCaster
Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates. More...
class QRayCasterHit
Details of a hit when casting a ray through a model. More...
class QRenderAspect
The QRenderAspect class. More...
class QRenderCapabilities
The QRenderCapabilities class holds settings related to available rendering engines. More...
class QRenderCapture
Frame graph node for render capture. More...
class QRenderCaptureReply
Receives the result of render capture request. More...
class QRenderPass
Encapsulates a Render Pass. More...
class QRenderPassFilter
Provides storage for vectors of Filter Keys and Parameters. More...
class QRenderSettings
The QRenderSettings class holds settings related to rendering process and host the active FrameGraph. More...
class QRenderState
An abstract base class for all render states. More...
class QRenderStateSet
The QRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch. More...
class QRenderSurfaceSelector
Provides a way of specifying the render surface. More...
class QRenderTarget
The QRenderTarget class encapsulates a target (usually a frame buffer object) which the renderer can render into. More...
class QRenderTargetOutput
The QRenderTargetOutput class allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ). More...
class QRenderTargetSelector
Provides a way of specifying a render target. More...
class QSceneLoader
Provides the facility to load an existing Scene. More...
class QScissorTest
The QScissorTest class discards fragments that fall outside of a certain rectangular portion of the screen. More...
class QScreenRayCaster
Performe ray casting test based on screen coordinates. More...
class QSeamlessCubemap
Enables seamless cubemap texture filtering. More...
class QSetFence
FrameGraphNode used to insert a fence in the graphics command stream. More...
class QShaderData
Provides a way of specifying values of a Uniform Block or a shader structure. More...
class QShaderImage
Provides Image access to shader programs. More...
class QShaderProgram
Encapsulates a Shader Program. More...
class QShaderProgramBuilder
Generates a Shader Program content from loaded graphs. More...
class QSharedGLTexture
Allows to use a textureId from a separate OpenGL context in a Qt 3D scene. More...
class QSortPolicy
Provides storage for the sort types to be used. More...
class QSpotLight
Encapsulate a Spot Light object in a Qt 3D scene. More...
class QStencilMask
The QStencilMask class controls the front and back writing of individual bits in the stencil planes. More...
class QStencilOperation
The QStencilOperation class specifies stencil operation. More...
class QStencilOperationArguments
The QStencilOperationArguments class sets the actions to be taken when stencil and depth tests fail. More...
class QStencilTest
The QStencilTest class specifies arguments for the stecil test. More...
class QStencilTestArguments
The QStencilTestArguments class specifies arguments for stencil test. More...
class QSubtreeEnabler
Enables or disables entire subtrees of framegraph nodes. More...
class QTechnique
Encapsulates a Technique. More...
class QTechniqueFilter
A QFrameGraphNode used to select QTechniques to use. More...
class QTexture1D
A QAbstractTexture with a Target1D target format. More...
class QTexture1DArray
A QAbstractTexture with a Target1DArray target format. More...
class QTexture2D
A QAbstractTexture with a Target2D target format. More...
class QTexture2DArray
A QAbstractTexture with a Target2DArray target format. More...
class QTexture2DMultisample
A QAbstractTexture with a Target2DMultisample target format. More...
class QTexture2DMultisampleArray
A QAbstractTexture with a Target2DMultisampleArray target format. More...
class QTexture3D
A QAbstractTexture with a Target3D target format. More...
class QTextureBuffer
A QAbstractTexture with a TargetBuffer target format. More...
class QTextureCubeMap
A QAbstractTexture with a TargetCubeMap target format. More...
class QTextureCubeMapArray
A QAbstractTexture with a TargetCubeMapArray target format. More...
class QTextureData
The QTextureData class stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled. More...
class QTextureDataUpdate
QTextureDataUpdate holds content and information required to perform partial updates of a texture content. More...
class QTextureGenerator
Provides the image data for a texture. More...
class QTextureImage
Encapsulates the necessary information to create an OpenGL texture image from an image source. More...
class QTextureImageData
QTextureImageData stores data representing a texture. More...
class QTextureImageDataGenerator
Provides texture image data for QAbstractTextureImage. More...
class QTextureLoader
Handles the texture loading and setting the texture's properties. More...
class QTextureRectangle
A QAbstractTexture with a TargetRectangle target format. More...
class QTextureWrapMode
Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture. More...
class QViewport
A viewport on the Qt3D Scene. More...
class QWaitFence
FrameGraphNode used to wait for a fence in the graphics command stream to become signaled. More...
Type Documentation
[alias]
ParameterList
A list of Qt3DRender::QParameter parameters.
QTextureImageDataPtr
Shared pointer to QTextureImageData.
Function Documentation
bool operator!=(const Qt3DRender::QGraphicsApiFilter &reference, const Qt3DRender::QGraphicsApiFilter &sample)
Returns true
if reference and sample are different.
bool operator==(const Qt3DRender::QGraphicsApiFilter &reference, const Qt3DRender::QGraphicsApiFilter &sample)
Returns true
if reference and sample are equivalent.